

The simple answer is: Unity already compresses your textures by default.
RIMWORLD TECH LEVEL HOW TO
Oodle Lossless Image Compression is an algorithm that achieves very high compression ratios with incredibly fast decompression, much smaller and faster to load than PNG.The Basics: How to Use Texture Compression in Unity.
RIMWORLD TECH LEVEL ANDROID
A subset of Android devices support the DXT and PVRTC texture …Oodle Texture RDO can reduce texture file sizes by up to 50%! Oodle Network Compression can compress UDP or TCP packets like nothing else, saving bandwidth for players and servers. This increases memory usage and decreases rendering speed. If an Android device doesn’t support the texture compression format you use for a texture, Unity decompresses the texture at runtime. A subset of Android devices support the DXT and PVRTC texture …Unity’s default texture compression format is ASTC. Unity’s default texture compression format is ASTC. Lossless compression is best for utility textures where having the highest quality uncompressed version makes a difference. Most other lossless algos are far more complicated (and better). This was chosen because it’s the easiest to understand and show visually. In the example above, the type of lossless compression is RLE (Run Length Encoding).
RIMWORLD TECH LEVEL PLUS
ASTC is designed to effectively obsolete all (or at least most) prior compressed formats by providing all of the features of the others plus more, all in one format.

Lossless compression formats do not tend to do well when it comes to random access patterns. And that means fast random access of data. Texture compression, as opposed to regular image compression, is designed for one specific purpose: being a texture. The new algorithm is simply called neural texture compression (NTC), and as the name. A subset of Android devices support the DXT and PVRTC texture …In a research paper published this week, the company details a new algorithm for texture compression that is supposedly better than both traditional block compression (BC) methods as well as other advanced compression techniques such as AVIF and JPEG-XL.
